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Python中写一个乒乓球类的游戏
阅读量:5117 次
发布时间:2019-06-13

本文共 8631 字,大约阅读时间需要 28 分钟。

最近开始学Python,感觉挺好玩的,既有脚本语言的灵活性,又有丰富的类库与面向对象的特点,开发起来很方便。

游戏的规则和乒乓球一样,如果妙蛙种子掉地上了就算输,你可以用蓝色的跷跷板弹它,使他不落到地面上。

Game Over后可按任意键继续游戏或选择退出。

代码如下:

1 import sys, pygame  2 from random import *  3 from pygame.locals import *  4 from pygame.font import *  5 class MyPlayer(pygame.sprite.Sprite):  6     def __init__(self, image_file, location, speed):  7         pygame.sprite.Sprite.__init__(self)  8         self.image = pygame.image.load(image_file)  9         self.rect = self.image.get_rect() 10         self.rect.left, self.rect.top = location 11         self.speed = speed 12         self.status = True 13     def move(self): 14         self.rect = self.rect.move(self.speed) 15         if self.rect.left < 0 or self.rect.right > width: 16             self.speed[0] = -self.speed[0] 17         if self.rect.top < 0:  18             self.speed[1] = -self.speed[1] 19         if self.rect.bottom > height: 20             #Game over 21             self.status = False 22 class Reflector(pygame.sprite.Sprite): 23     def __init__(self, image_file, location, speed): 24         pygame.sprite.Sprite.__init__(self) 25         self.image = pygame.image.load(image_file) 26         self.rect = self.image.get_rect() 27         self.rect.left, self.rect.top = location 28         self.speed = speed 29     def move(self): 30         self.rect = self.rect.move(self.speed) 31         if self.rect.left < 0 or self.rect.right > width: 32             self.speed[0] = -self.speed[0] 33         if self.rect.top < 0 or self.rect.bottom > height: 34             self.speed[1] = -self.speed[1] 35 def animate(players): 36     screen.fill([255,255,255]) 37     for player in players: 38         player.move() 39     for player in players:     40         players.remove(player) 41         if pygame.sprite.spritecollide(player,players,False): 42             player.speed[0] = -player.speed[0] 43             player.speed[1] = -player.speed[1] 44         players.add(player) 45         player.move() 46         screen.blit(player.image,player.rect) 47     pygame.display.flip() 48     pygame.time.delay(10) 49  50 pygame.init() 51 size = width,height = 640,480 52 screen = pygame.display.set_mode(size) 53 screen.fill([255,255,255]) 54 pygame.display.set_caption("MiaoWa Game") 55 def play(): 56     img_player = "C:\Users\dswu\Desktop\player.png" 57     players = pygame.sprite.Group() 58     for row in range(0,1): 59         for column in range(0,1): 60             playerLocation = [column*250+10,row*250+10] 61             playerSpeed = [choice([-2,2]), choice([-2,2])] 62             player = MyPlayer(img_player, playerLocation, playerSpeed) 63             players.add(player) 64     img_ref_path = "C:\Users\dswu\Desktop\Reflector.png" 65     ref_pos = [0,464] 66     ref_speed = [0,0] 67     reflector = Reflector(img_ref_path, ref_pos, ref_speed) 68     players.add(reflector) 69     running = True 70     while running: 71         key_pressed = pygame.key.get_pressed() 72         for event in pygame.event.get(): 73             if event.type == pygame.QUIT: 74                 game.quit() 75             if event.type == KEYDOWN: 76                 if event.key == K_LEFT:   77                     ref_speed[0] = -2 78                 elif event.key == K_RIGHT: 79                     ref_speed[0] = +2 80         animate(players) 81         if player.status == False: 82             running = False 83     final_text = "Game Over!" 84     ft_font = pygame.font.Font(None, 100) 85     ft_surf = ft_font.render(final_text, 1, (0,0,0)) 86     screen.blit(ft_surf, [screen.get_width()/2 - ft_surf.get_width()/2, 100]) 87     tip_text = "Type any key to continue" 88     tip_font = pygame.font.Font(None, 50) 89     tip_surf = tip_font.render(tip_text, 1, (0,0,0)) 90     screen.blit(tip_surf, [screen.get_width()/2 - tip_surf.get_width()/2, 200]) 91     pygame.display.flip() 92     keepOn = True 93     while keepOn: 94         key_pressed = pygame.key.get_pressed() 95         for event in pygame.event.get(): 96             if event.type == pygame.QUIT: 97                 pygame.quit() 98             if event.type == KEYDOWN: 99                 play()100 play()

主要是通过pygame.sprite.Sprite类实现碰撞的监控,通过事件的捕捉及判断实现这种弹力球类的游戏,其中涉及到文字在界面上的显示,游戏中的循环控制,以及重新开始游戏等。

把上面这段代码贴到你的IDLE中,找到下面这两行替换成你机器中的图片路径,按F5就可以运行了。

img_player = "C:\Users\dswu\Desktop\player.png"img_ref_path = "C:\Users\dswu\Desktop\Reflector.png"

由于比较简单,看看代码运行一下应该就差不多明白了,如果有不明白的地方请给我留言,方便一起学习与进步。

平时都在线,欢迎交流。

Version2,增加score计分功能,结构有改动:

import sys, pygamefrom random import *from pygame.locals import *from pygame.font import *class MyPlayer(pygame.sprite.Sprite):    def __init__(self, image_file, location, speed):        pygame.sprite.Sprite.__init__(self)        self.image = pygame.image.load(image_file)        self.rect = self.image.get_rect()        self.rect.left, self.rect.top = location        self.speed = speed        self.status = True    def move(self):        global score, score_font, score_surf        self.rect = self.rect.move(self.speed)        if self.rect.left < 0 or self.rect.right > width:            self.speed[0] = -self.speed[0]        if self.rect.top < 0:             self.speed[1] = -self.speed[1]            score = score + 1            score_surf = score_font.render(str(score),1,(0,0,0))        if self.rect.bottom > height:            #Game over            self.status = False           class Reflector(pygame.sprite.Sprite):    def __init__(self, image_file, location, speed):        pygame.sprite.Sprite.__init__(self)        self.image = pygame.image.load(image_file)        self.rect = self.image.get_rect()        self.rect.left, self.rect.top = location        self.speed = speed    def move(self):        self.rect = self.rect.move(self.speed)        if self.rect.left < 0 or self.rect.right > width:            self.speed[0] = -self.speed[0]        if self.rect.top < 0 or self.rect.bottom > height:            self.speed[1] = -self.speed[1]def animate(players):    screen.fill([255,255,255])    for player in players:        player.move()    for player in players:            players.remove(player)        if pygame.sprite.spritecollide(player,players,False):            player.speed[0] = -player.speed[0]            player.speed[1] = -player.speed[1]        players.add(player)        player.move()        screen.blit(player.image,player.rect)    pygame.display.flip()    pygame.time.delay(10)def end():    #1    final_text = "Game Over!"    ft_font = pygame.font.Font(None, 100)    ft_surf = ft_font.render(final_text, 1, (0,0,0))    screen.blit(ft_surf, [screen.get_width()/2 - ft_surf.get_width()/2, 100])    #2    tip_text = "Type any key to continue"    tip_font = pygame.font.Font(None, 50)    tip_surf = tip_font.render(tip_text, 1, (0,0,0))    screen.blit(tip_surf, [screen.get_width()/2 - tip_surf.get_width()/2, 200])    #3    sc_text = "Your score is "+ str(score)    sc_font = pygame.font.Font(None, 50)    sc_surf = sc_font.render(sc_text, 1, (0,0,0))    screen.blit(sc_surf, [screen.get_width()/2 - sc_surf.get_width()/2, 300])    pygame.display.flip()pygame.init()size = width,height = 1000,500screen = pygame.display.set_mode(size)screen.fill([255,255,255])pygame.display.set_caption("MiaoWa Game")score = 0score_pos = [10, 10]score_font = pygame.font.Font(None, 50)score_surf = score_font.render(str(score),1,(0,0,0))img_player = "C:\Users\dswu\Desktop\player.png"playerSpeed = [choice([-2,2]), choice([-2,2])]player = MyPlayer(img_player, [10,10], playerSpeed)players = pygame.sprite.Group()  players.add(player)img_ref_path = "C:\Users\dswu\Desktop\Reflector.png"ref_pos = [0,464]ref_speed = [0,0]reflector = Reflector(img_ref_path, ref_pos, ref_speed)players.add(reflector)running = Truewhile running:    key_pressed = pygame.key.get_pressed()    for event in pygame.event.get():        if player.status == True:            if event.type == pygame.QUIT:                game.quit()            if event.type == KEYDOWN:                if event.key == K_LEFT:                      ref_speed[0] = -2                elif event.key == K_RIGHT:                    ref_speed[0] = +2        if player.status == False:            if event.type == pygame.QUIT:                pygame.quit()            if event.type == KEYDOWN:                player.rect.topleft = [50,50]                player.status = True                score = 0                score_surf = score_font.render(str(score),1,(0,0,0))    if player.status == True:        animate(players)        screen.blit(score_surf, score_pos)        pygame.display.flip()    if player.status == False:        end()
View Code

 

转载于:https://www.cnblogs.com/LanTianYou/p/4544614.html

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